Any of you fucking pricks move, I’m gonna execute every motherfucking last one of you! Max (Jason Bateman) and Annie (Rachel McAdams) are an insanely competitive couple who can’t conceive. Their weekly couples game night gets kicked up a notch when Max’s Wall St venture fund owner brother Brooks (Kyle Chandler) comes to town and arranges a murder mystery party including fake thugs and federal agents. It certainly beats Scrabble and Pictionary. And his house is amazing! And there’s a Stingray on the line! Annie finally realises where Max’s anxiety originated when they meet. When Brooks gets kidnapped, it’s all supposed to be part of the game but then it gets very real indeed. As the competitors set out to solve the mystery, they start to learn that neither the game nor Brooks are what they seem to be. They soon find themselves in over their heads as each twist leads to another unexpected turn and that’s a real gun that Annie finds herself firing and rich folk really do get poor people to play Fight Club … Mark Perez’ inventive script has a lot of movie references (albeit our thoughts naturally turn to that great, dark film The Game) and gets a highly energetic workout from co-directors John Francis Daley and Jonathan Goldstein. The alternate couples function as satellites of the central couple who are like a tech-friendly Nick and Nora, solving a mystery they don’t actually know is happening around them. Kylie Bunbury and Lamorne Morris are high school sweethearts but she fesses up to a one-night stand with a famous film star; Billy Magnussen is the low IQ guy with a thing for idiot blondes but tonight he shows up with his super smart boss, Sharon Horgan, who’s Irish, not British, and no, it’s not the same thing, she keeps insisting; and next door neighbour, cop Jesse Plemons, lives with his dog Bastien since Max and Annie’s friend Debbie divorced him and they never invite him around on his own, cos, well, he’s plain weird. And he’s PO’d at being excluded. Just when the couples – and we – think the game within a game within a game is over, well, it’s not. There’s more. All of this is served up by sharply defined characters so that we believe all the plot turns and the lines are brilliantly delivered. The action is flagged up by pieces on game boards, the titles are fantastic and the post-credits sequence is a winner too. A zippy and blackly funny entertainment, performed with vim and astonishing comic timing. You’re like a double threat. Brains … and you’re British!